Design and illustration

Landscape art for a fictional world

Describe terrain, weather, time of day and a single focal landmark. These choices give a fictional place more coherence than a long list of spectacle.

You choose your own source and review the current cost before generation.

Imagined landscape with open space for a layout
Earlier generated exampleImagined landscape with open space for a layout
01

Plan the finished piece

Use a consistent horizon and light direction when making several views. The illustration suggests a setting; it is not a navigable map or a verified architectural plan.

Try this before committing

Write three rules for the world and check every image against them. Remove beautiful details that contradict those rules.

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IN PRACTICE

Work through a practical example

01

Have these ready

Write the world’s geography, climate and one architectural rule. Choose the human or character scale you want to imply.

02

Make the first version

Generate a broad establishing view, then compare terrain, water flow and building scale against your world notes. Keep one approved map or landmark sketch beside later scenes. If a striking new feature contradicts the story’s travel or climate rules, revise it before it becomes the visual reference.

03

Choose the next move

Use invention deliberately, not randomly. A coherent world can contain unusual physics if those rules remain understandable across the project.

02

Look closely at the examples

Questions for this project

Do I need a realistic landscape?

No. Choose a visual language that supports the story, then keep scale, lighting and landmark relationships internally consistent. Realism and coherence are different goals; a painterly world can be coherent while a photographic-looking one can contradict itself.

When you have chosen a direction

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